Alejandro (AJ) Alvarez

Cuban American DEA Field Agent from Miami

Description:

Character type: Heroic
Gender: Male
Age: 30
Hair: Brown
Eyes: Brown
Race: Cuban American
Height: 6’2"
Weight: 190

Physical Attributes Mental Attributes Secondary Attributes
Strength: 4 Intelligence: 4 Life Points: 61 Endurance Points: 44
Dexterity: 5 Perception: 4 Speed: 20 Essence Pool: 26
Constitution: 5 Willpower: 4
Quality or Drawback Level Cost XPs Notes
DEA Field Agent 1 8 0 Must buy the Following Skills – Guns (Handgun) 1, Research/Investigation 1, Streetwise 1. Includes Influence (Law Enforcement) 1, Resources 1, Satus 1, Obligation 2. Pulling Strings – Arrest Powers, Assset Forfeiture, Fingerprinting, SWAT.
Influence (Law Enforcement) 2 1 0 Requires 2 or more levels in combination of Miltary Rank, Resources or Status. Civilian, Criminal, Intelligence, Law Enforcement, Military, Paranormal or Science and Research.
Resources Quality 3 4 0
Status Quality 3 0 2
Arrest Powers 1 0 0 The character has the ability to detain almost any person. While flimsy or trumped-up charges will be dismissed in due course, the character can hold a person for at least D6 x 4(12) hours.
Asset Forfeiture 1 0 0 With this Pulling String, characters may gain access to items that require the Criminal sphere of Influence. All items’ costs are modified by –1 RP, down to a minimum of one RP. Items that already cost one RP are doubled in quantity instead.
Fingerprinting 1 0 0 The Integrated Automated Fingerprint Identification System (IAFIS) provides state-of-the-art fingerprint identification and criminal history data services, and dramatically improves the support services that the FBI provides to federal, state, and local law-enforcement and criminal-justice agencies.
SWAT 1 0 0 The character has access to SWAT (Special Weapons And Tactics) teams, consisting of six highly trained, fully armed and armored men who have statistics equivalent to the soldier staff member (see p. 123), equipped as the Chronicler sees fit.
Obligation (Extreme) 2 0 0 Mild (0), Serious (1), Extreme (2) or Total (3)
Fast Reaction Time 1 2 0 +5 to Initiative and +1 to Willpower to resist fear.
Hard to Kill 5 5 0
Natural Toughness 1 2 0
Nerves of Steel 1 3 0
Situational Awareness 1 0 2 +2 bonus to any Perception-based rolls to sense trouble or danger in the immediate surroundings; the same bonus applies to resist any Stealth Tasks to approach them.
Accomplices 1 0 1 With a few calls to the right people, the character can obtain help of the less-than-reputable kind.
Chop Shop 1 0 1 Give the character a day and just about any vehicle, commercial or private, can be acquired and modified to taste.
Safe House 1 0 1 Various law-enforcement agencies, criminal organizations, and other groups maintain secure low-profile locations. To gain access to a safe house that has room for six people requires no roll.
Search and Seizure 1 0 1 The character can arrange the search and seizure of any public or private area.
Stopping Investigation 1 0 1 Many police investigations go unsolved or are dropped due to understaffing or faulty procedures. An investigation can be forcibly sidetracked for these reasons using a Willpower and Bureaucracy Task. Modifiers depend upon the agent’s involvement in the case or how exposed the case is to public scrutiny, at the Chronicler’s discretion.
Adversary 3 -3 0 Mendoza drug cartel, which has banking ties as well.
Honorable 1 -1 0
Disgraced 1 -2 0 Allowed colleague to die.
Notoriety 1 -2 0 Known as a hot shot in his department, someone who lives the gangster lifestyle a little too closely to get deeper in enemy organizations.
Secret 2 -2 0 Was on the take when working undercover vice.
Skill Level Cost XPs Notes
First Aid 5 5 0
Stealth 5 5 0
Guns (Handgun) 5 5 0
Streetwise 5 5 0
Bureaucracy 5 5 0
Dodge 5 5 0
Research and Investigation 5 5 0
Intimidation 2 0 8
Throwing (Sphere) 2 0 8
Questioning 1 0 6
Smooth Talking 1 0 6
Driving (Car) 3 0 11
Language (Spanish) 1 0 6
Notice 4 0 15
Brawling 1 0 6
Piloting (Sailboat) 1 0 6
Guns (Assault Rifle) 3 0 11
Pick Pocket 0 0 0
Disguise 0 0 0
Electronic Surveilance 0 0 0
Guns (Shotgun) 0 0 0
Guns (Submachine Gun) 0 0 0
Haggling 0 0 0
Hand Weapon (Club) 0 0 0
Acrobatics 0 0 0
Acting 0 0 0
Climbing 0 0 0
Computers 0 0 0
Dancing (Modern) 0 0 0
Hand Weapon (Knife) 0 0 0
Lock Picking (Mechanical) 0 0 0
Running (Dash) 0 0 0
Running (Marathon) 0 0 0
Seduction 0 0 0
Surveillance 0 0 0
Swimming 0 0 0
Notes

Page References
Ranged Weapons: 126
Experience Points: 185

Drawback Points
Natural Toughness: 2
Nerves of Steel: 3
Hard to Kill: 5

Bio:

Alejandro (AJ) Alvarez

The Truth is a Lie ExCrusader