Special Agent James Merrek

FBI - Special Agent

Description:

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Name: Special Agent James Marrek Player: Lee
Concept: Special Agent Association FBI Life Points: 34-32 (2 left)

Damage:

Patriot ACT

Character type: Heroic

Description
Gender: Male Age: 35 Hair: Black
Race: black Height: black Weight: 200 Eyes: brown

Physical Attributes Mental Attributes Secondary Attributes
Strength: 3 Intelligence: 4 Life Points: 38 Endurance Points: 41
Dexterity: 4 Perception: 4 Speed: 16 Essence Pool: 36
Consitution: 4 Willpower: 5

Qualities and Drawbacks
Quality or Drawback Level Cost XPs Notes
FBI Field Agent 1 6 0 Must buy the Following Skills – Guns (Handguns) 1, Research/Investigation 1, Surveillance 1. Includes Influence (Law Enforcement) 1, Resources 1, Satus 1, Obligation 2. Pulling Strings – FBI Forensic Laboratory Analysis, Fingerprinting, Quantico Training Facility.
Influence (Law Enforcement) 5 2 2 Requires 2 or more levels in combination of Miltary Rank, Resources or Status. Civilian, Criminal, Intelligence, Law Enforcement, Military, Paranormal or Science and Research.
Resources Quality 4 0 6
Status Quality 9 8 0
Obligation 2 0 0 Mild (0), Serious (1), Extreme (2) or Total (3)
FBI Forensic Lab Analysis 1 0 0 Influence – Intelligence or Law Enforcement.
Fingerprinting 1 0 0 Influence – Intelligence or Law Enforcement.
Quantico Training Facility 1 0 0 ATF, DEA or FBI Profession.
Arrest Powers 1 2 0 Influence – Law Enforcement.
Intel File 1 0 1 Influence – Intelligence.
Stopping Investigation 1 0 1 Influence – Civilian or Law Enforcement.
Search and Seizure 1 1 0 Influence – Intelligence or Law Enforcement.
Vehicle Check 1 1 0 Influence – Any.
Criminal Tracking 1 1 0 Influence – Intelligence or Law Enforcement.
FBI Tactical Team (SWAT) 1 0 2 Influence – Law Enforcement. SWAT TEAM
Official Identity – False Identity 1 0 2 John Smith – NYC Police Detective

Official Identity – False Identity 1 0 2 Edward Simmonds – Freelance Journalist with the National Post
Abductee 1 1 0
Adversary 2 0 0 GREY’S
Contact 3 0 3 US Army – Col. Fitzgerald – Fort Drum – NYC
Contact 3 0 3 Makeup Artist for a major movie company
Contact 3 0 3 Judge Mathews
Contact 5 0 5 Agent (Jr.) Naomie Smith
Minority 1 -1 0 NEGRO
Notoriety 1 -2 0 in your face personality
Amnesia 1 -2 0 From being abducted – missing 1 year of my life

2 or 6 point Drawback.

Psychic Burnout 1 -2 0 Can’t have Psychic, Supernatural Focus, Psychic Void, Psychic Sink. Loses Basic ESP.

Skills
Skill Level Cost XPs Notes
Guns (Handgun) 5 4 5
Guns (Shotgun) 5 1 14
Hand Weapon (Knife) 3 0 11
Throwing (Sphere) 4 1 9
Demolitions 1 0 6
System Operations (Radar) 1 0 6
Bureaucracy 5 1 14
Notice 5 1 14
Computers 2 1 2
Questioning 5 1 14
Intimidation 4 2 7
Smooth Talking 5 1 14
Dodge 2 1 2
Driving (Car) 4 1 9
Driving (Truck) 4 1 9
Research and Investigation 4 4 0
Electronic Surveilance 4 1 9
Surveillance 4 4 0
Hypnosis 4 2 7
Myth and Legend (Cryptozoology) 3 2 3
Myth and Legend (UFOology) 4 0 7
First Aid 2 1 2
Stealth 5 1 14
Streetwise 3 1 5
Swimming 2 1 2

Equipment
Facemask
gloves
trench coat

Handgun, .45 caliber (TO HIT: D10 + 9) plus 1 for Laser sight
Damage: D8x4(16). Range: 3/10/20/60/120. Capacity: 7-10. EV: 2/1. Cost: $1500.
Reference: ConX125. (6 Clips Reg Bullets) – on arm holster

Handgun, 9mm (ON LEG)
Damage: D6x4(12). Range: 3/10/20/60/120. Capacity: 10-15. EV: 1/1. Cost: $500.
Reference: ConX125.

Shotgun, 12-gauge: Buckshot (TO HIT: D10 + 9) 1 plus laser sight / +1buckshot
Damage: D8x6(24). – on sling
Range: 10/30/50/100/200. Capacity: 1-8. EV: 8/4. Cost: $1000.
Reference: ConX125. (ammo used: )

Large Knife (on belt) (TO HIT: 6)
Damage: D4xStrength.(3) Damage Type: Slashing/Stabbing. EV: 1/1. Cost: $50.
Reference: ConX124.

Silencer for .45
EV: 1 (pistol, SMG, or .22 rifle), 2 (other
rifles), 3 (machine guns).Cost: $300.
Notes: Penalizes Perception Tests to notice gunshots, depending on the weapon (light rifle –6; pistol –4; rifle –3; submachine gun –2; automatic rifle or machine gun –1). Firing a short burst with a silencer burns out the silencer on a dice roll of one. A full-auto burst ruins the silencer. .
Reference: ConX132.

Laser Sight
EV: neg.Cost: $80.
Notes: +1 to Guns Tasks. Ineffective at more than 200 yards.
Reference: ConX132.

Flashlight Mount
EV: neg.Cost: $50.
Reference: ConX131.

Flashlight
EV: 2. Cost: $150.
Notes: Range: 50 yards.
Reference: ConX143.

Vest, Kevlar (FBI Tactical Vest)
Armor Value: (D6x2)
14 (20). EV: 16. Cost: $800.
Notes: Causes at least medium encumbrance regardless of Strength.
Reference: ConX144.

Body Armor
Armor Value: (D8x3)18 (30). EV: 12. Cost: $2000.
Notes: Causes at least medium encumbrance regardless of Strength.
Reference: ConX142.
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C-4 (0 lbs)
Damage: Ground Zero = 2 yards: D6x6(18). General Effect = 5 yards: D6x4(12). Maximum Range = 10 yards D6x2(6).EV: 1/1. Cost: $250.
Reference: ConX128.

Detonator (Remote) x7
EV: 1/1 for 2. Cost: $50.
Reference: ConX129.

Grenade, Offensive – 1 FRAG & 1 BR1 Breach
Damage: Ground Zero = 1 yard: D6x8(24). General Effect = 3 yards: D6x6(18). Maximum Range = 5 yards: D6x2(6).Range: 3/7/10/13/20. EV: 1/1. Cost: $100.
Reference: ConX128.


Night-Vision Goggles
EV: 1. Cost: $3000.
Notes: –1 penalty to all visual Perception Tests and Notice Tasks due to restricted field of vision.
Reference: ConX134.

Medic’s Kit
EV: 6. Cost: $100.
Notes: +2 to First Aid or Medicine for stabilization only; 6 uses.
Reference: ConX141.

Binder Strips
EV: neg.Cost: $20 for 50.
Reference: ConX142.

Bug Detector
EV: 2/1. Cost: $1000.
Reference: ConX133.

Tracking Bugs (4)
EV: neg.Cost: $200.
Reference: ConX135.

Audio/video Bugs (4)
EV: neg.Cost: $200.
Reference: ConX133.

Digital Storage Media
EV: 2. Cost: $100.
Reference: ConX133.

IPhone (Hermies Link)
EV: 1. Cost: $200.
Reference: ConX137.

Handcuffs
EV: 1. Cost: $50.
Reference: ConX143.

Specimin Jars and Collection Tools
EV: 10. Cost: $100.
Reference: ConX141.

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FBISUV (with police lights)
Weight: 6000. Speed: 80/50. Acceleration: 15. Range: 320. Toughness: 5. Handling: 3. DC: 65. AV: 2-5. Accuracy: n/a. Cost: $90,000. Crew: 1. Passengers: 3-4. Cargo: 3,000 lbs.
Notes: Equipped with an auto safety kit. Suffers no off-road penalties.
Reference: ConX145.

Autonav Computer
EV: n/a. Cost: $500.
Reference: ConX149.

Road/Signal Flares
EV: n/a. Cost: $20 for 6.
Reference: ConX149.

Spotlight
EV: n/a. Cost: $100.
Reference: ConX149.

Flare Gun (20 Cartridges)
EV: 8. Cost: $200.
Notes: Light lasts D10
5(10) Turns. See ConX143 for further special rules.
Reference: ConX143.
This large barrel pistol fires flares several hundred yards in
the air illuminating a 100-yard-diameter area around it with
dim, shadowy light for D10 + 5(10) Turns. Anyone who does not
take precautions (shielding her eyes) must make a Simple
Willpower Test or reflexively look at the flare, temporarily blinding
her for the duration of the flare plus D6 Turns. Being shot
with a flare causes D6 x 3(9) points of damage. If 10 or more
points are inflicted, the flare lodges in the clothing and D10
points of burning damage are suffered per Turn. EV: 2; Cost
$100, $90 for 36 additional cartridges.


specisim jars x4

Specimin Jars and Collection Tools
EV: 10. Cost: $100.
Reference: ConX141.



Helicopter, Passenger 2 to piolet 39/50
Weight: 3,500. Speed: 120/60. Acceleration: 30. Range: 250. Toughness: 3. Handling: 4. DC: 50. AV: 5. Accuracy: n/a. Cost: $720,000. Crew: 1. Passengers: 5.
Notes: Equipped with a vehicle comm link, radar array, parachutes, survival kit, first aid kit and 10 signal flares.
Reference: ConX145.

SWAT Van /100
Weight: 5,000. Speed: 110/55. Acceleration: 20. Range: 400. Toughness: 3. Handling: 2. DC: 100. AV: 50. Accuracy: n/a. Cost: $35,000. Crew: 1. Passengers: 5.
Notes: Equipped with 6 SMGs with flashlight mounts, 50 clips ammo, 6 helmets, 6 body armor, 6 gas masks, 6 headset microphones, 20 stun grenages, 20 smoke grenades, vehicle comm link & scrambler, sledgehammer and a medical kit.
Reference: ConX148.

Body Armor
Armor Value: (D8x3)
18 (30). EV: 12. Cost: $2000.
Notes: Causes at least medium encumbrance regardless of Strength.
Reference: ConX142.






Surveillance Van
Weight: 5,500. Speed: 110/60. Acceleration: 20. Range: 400. Toughness: 3. Handling: 2. DC: 65. AV: 2-5. Accuracy: n/a. Cost: $35,000. Crew: 1. Passengers: 7.
Notes: Equipped with a vehicle comm link, satellite uplink & scrambler, 4 headset microphones, electrical & electronic tool kits, 6 wire taps, 12 audio bugs, 6 AV bugs, digital storage, 3 remote monitors attached to 1 workstation, laser eavesdropper, shotgun microphone and starlight telescope.
Reference: ConX148.









Grenade, Stun
Damage: n/a; 3 yard radius (10 yards in an enclosed area): must make a Consciousness Test with a –8 modifier or become disoriented, suffering a –6 penalty to all actions for D8 Turns. Taking precautions, such as looking away or covering ears, may grant a +2 to +4 bonus.Range: 3/7/10/13/20. EV: 1/1. Cost: $100.
Reference: ConX129.

Punch
Damage: D4xStrength.
Reference: ConX167.

Small Knife
Damage: D4x(Strength-1). Damage Type: Slashing/Stabbing. EV: 1/1. Cost: $20.
Reference: ConX124.


Notes
Life points – 0

Contacts
Shawn: Jason Tennent (NASA)
Dan: Major General John Ajax (USAF NASA- Moon Dust)
TIm: Adam Booth (Moon Dust)
Andrews – Robert Renalds (CIA)
MIKEALEXI KLINISHKOF







Character Sheet by UniForge Version: 1.1.5. Last Modified 2014-07-04 20:42:08

Bio:

Special Agent James Merrek

The Truth is a Lie LeeMoore