The Truth is a Lie
Major Ellis Creed
A disgruntled US Ranger with a vendetta...'nuff said.
|Name: Major Elis Creed||Player: Dan Hennigar|
|Character type: Heroic|
|Gender: Male||Age: 30||Hair: Black|
|Race: Caucasian||Height: 6’2||Weight: 215lbs||Eyes: Brown/Blue|
|Physical Attributes||Mental Attributes||Secondary Attributes|
|Strength:||3||Intelligence:||3||Life Points:||42||Endurance Points:||38|
|Qualities and Drawbacks|
|Quality or Drawback||Level||Cost||XPs||Notes|
|US Army Ranger||1||12||0||Must buy the Following Skills – Demolitions 1, Guns (Aussalt Rifle) 1, Stealth 1. Includes Influence (Military) 1, Military Rank 1, Resources 1, Obligation 2. Pulling Strings – Base Clearance, Cheaper Vehicles (Military), Military Training Facilities, Mobility, NIMA Support, Satellite Surveillance (Intelligence).|
|Base Clearance||1||0||0||Influence – Intelligence or Military.|
|Cheaper Vehicles (military)||1||0||0||Influence – Any.|
|Military Training Facilities||1||0||0||Influence – Military.|
|Mobility||1||0||0||Influence – Civilian, Criminal, Intelligence or Military.|
|NIMA Support||1||0||0||Influence – Intelligence or Military.|
|Satellite Surveillance: Intelligence||1||0||0||Influence – Intelligence or Military.|
|Military Rank Quality||5||1||3||Major|
|Influence (Military)||1||0||0||Requires 2 or more levels in combination of Miltary Rank, Resources or Status. Civilian, Criminal, Intelligence, Law Enforcement, Military, Paranormal or Science and Research.|
|Resources Quality (Middle Class)||1||0||0|
|Obligation (Extreme)||2||0||0||Mild (0), Serious (1), Extreme (2) or Total (3)|
|Atlanten Nanotech (Bio Battery Energy System)||1||1||0||
The system produces a number of useful side effects. The host can consciously generate a build-up of electrical charge and discharge it when touching a conducting surface. This discharge is capable of frying any non-shielded electronic device, such as a computer or car starter, or stunning any human for
D10 x 2(10) Turns who fails a Difficult Constitution Test. Use of the system in this way leaves it depleted, however, and it is unavailable for any purpose for a full hour.
|Atlanten Nanotech (Blood Surgeon Repair System)||3||3||0||
No Survival Test is necessary for stabilization, as success is automatic. Thereafter, the nanites speed the healing process, allowing the character to heal in half the time usually required. The nanites reduce the pain caused by any wound, halving (round down) Survival and Consciousness penalties associated with
|Counterintelligence Files||1||0||0||Influence – Intelligence or Law Enforcement.|
|Intel File||1||0||0||Influence – Intelligence.|
|Personnel Tracking||1||0||0||Influence – Civilian, Intelligence or Law Enforcement.|
|Safe House||1||0||0||Influence – Criminal, Intelligence or Law Enforcement.|
|Situational Awareness||1||0||2||These characters gain a +2 bonus to any Perception-based rolls to sense trouble or danger in the immediate surroundings. It is very hard to sneak up on them; the same bonus applies to resist any Stealth Tasks to approach them.|
|Nerves of Steel||1||0||3||
A character with this Quality is almost impossible to scare. Whether he is too dumb or too tough to be frightened is open to question, but he can keep his cool even in the face of unspeakable horror. Only the most bizarre and terrifying situations make an impression on a fearless character, and even
then he has a good chance of not succumbing to panic. The character must make Fear Tests only when confronted with the strangest supernatural manifestations, and gains a +4 bonus to his roll even then.
|Fast Reaction Time||1||0||2||
When using a random initiative option, this Quality adds five to all rolls. The benefit should be restricted by common sense ‚Äî Fast Reaction Time will not help the target of
a sniper half a mile away, for example. This Quality also provides a bonus of +1 on Willpower Tests to resist fear.
|Flashbacks||1||-1||0||Medical Captive, spent toward the Spy Quality|
|Emotional Problems – Anger||1||-2||0||Spent toward Quality|
|Sleep Disorder – Recurring Nightmares||1||-1||0||Spent on Bio-Battery Energy System|
|Addiction (Habitual Drinker)||1||-1||0||Spent on Military Rank|
|Psychic Void||1||-3||0||Can’t have Psychic, Supernatural Focus, Psychic Burnout, Psychic Sink. Loses Basic ESP. Points spent to buy Blood Suregon Repair System.|
|MKULTRA Survivor||1||-2||0||Spent on Military Rank|
|Guns (Assault Rifles)||3||3||0|
|Hand Weapon (Knives)||2||2||0|
|Lock Picking (Mechanical)||2||2||0|
|Lock Picking (Electronic)||1||1||0|
EV: 2. Cost: varies.
Weight: 3,500. Speed: 110/65. Acceleration: 25. Range: 450. Toughness: 3. Handling: 3. DC: 50. AV: 2-5. Accuracy: n/a. Cost: $20,000. Crew: 1. Passengers: 2.
Notes: Equipped with an auto safety kit.
EV: n/a. Cost: $20 for 6.
EV: n/a. Cost: $100.
EV: n/a. Cost: $130.
EV: 1. Cost: $200.
EV: 2. Cost: $500.
Damage: D4xStrength. Damage Type: Slashing/Stabbing. EV: 1/1. Cost: $50.
Damage: D6x4(12). Range: 3/10/20/60/120. Capacity: 10-15. EV: 1/1. Cost: $500.
Armor Value: (D6x2)1).
|Character Sheet by UniForge Version: 1.1.5. Last Modified 2011-03-13 19:26:43|